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Old Oct 10, 2005, 09:04 PM // 21:04   #1
Ascalonian Squire
 
Join Date: Oct 2005
Guild: TEC
Profession: E/Mo
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Default KD/AS Ele/Mo

Hello, this is my first build that I'm putting up so bare with me.

Build is For E/Mo

Attributes:
Air Magic 11 +2(Storm's Eye and Minor Rune)
Earth MAgic 8 +2(Major Rune)
Energy Storage: 8 +1(Minor Rune)
Heal Prayers: 9
Weapon Upgrades: Hale...of Enchantment

Skills:
Enervating Charge
Stoning
Shock
AfterShock
Whirlwind
Elemental Attunement
Healing Breeze
Res Sig

Basicly, I start of with Attuenment. Then I use Enervating Charge to deal some dmg and for weakness. Follow it up with stoning to knock target down. Use shock so you can knock target down again. This will get you close enough to use AfterShock and Whirlwind. Somewhere along these lines you'll be able to use stoning again. Repeat Process...
When running low on health, use Healing Breeze.

Critique Please! Just made the build 2 days ago...hope I didnt miss something...
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Old Oct 10, 2005, 09:32 PM // 21:32   #2
Krytan Explorer
 
Join Date: Jul 2005
Location: Illinois
Guild: None
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What's it for?
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Old Oct 10, 2005, 10:49 PM // 22:49   #3
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
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Well in general stick to one elemental line if possible your spreading yourself a bit thin.
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Old Oct 11, 2005, 01:54 AM // 01:54   #4
Ascalonian Squire
 
Join Date: Oct 2005
Guild: TEC
Profession: E/Mo
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Yes, I usually stick to one element. But then I was reading something about something and I figured...why not, it could be cool. And believe or not, it works very well!
This build is for PvP/HoH/GvG. It is very good for support War or a KD build.
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Old Oct 11, 2005, 08:39 AM // 08:39   #5
Wilds Pathfinder
 
mortalis doleo's Avatar
 
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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i would suggest investing very little in lightning - both shock and whirlwind still do their thing at 4 air atribute. enervating charge still cause weakness, even if it is for a short time (it can still be followed by stoning).
more to energy can help to avoid exhaustion from shock... but thats not a huge deal anyway...
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Old Oct 11, 2005, 03:36 PM // 15:36   #6
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I know of a N/E Earth/Curse build that does the job even better...

Enfeebling Blood
Stoning

or maybe just Enfeeble + Stoning

Then AS...

Repeat?
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Old Oct 11, 2005, 04:19 PM // 16:19   #7
Frost Gate Guardian
 
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Join Date: Aug 2005
Location: Quebec
Profession: Me/E
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Or you could do this at a much smaller cost with a Earth/Water with Water Trident.
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Old Oct 11, 2005, 08:26 PM // 20:26   #8
Ascalonian Squire
 
Join Date: Oct 2005
Guild: TEC
Profession: E/Mo
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Quote:
Originally Posted by Yukito Kunisaki
I know of a N/E Earth/Curse build that does the job even better...

Enfeebling Blood
Stoning

or maybe just Enfeeble + Stoning

Then AS...

Repeat?
Well, that would work, but you will run out of mana VERY fast. And you will only be able to knockdown the target once in 5 seconds. If you try some of the other skills, you will get exausted very quickly. And when I use my current build, I have gotten up to 7 conescutive kds, he goes up, and he goes down....

Quote:
Originally Posted by Guizzy
Or you could do this at a much smaller cost with a Earth/Water with Water Trident.
Yes, but the target must be moving, so if you're fighting one on one, its not that great. If you try to run and attack, by the time you cast it, they will be already close to you. And if you try using ice prison, it works, but the recast time is too long. If you try more slowing down hexes, you will take away options for other kd skills and you won't get as many kds.
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